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These cannot be changed, even though previous Dark Souls games on PC let you adjust them. The main menu and map button prompts are unfortunately hard coded to Escape and G, respectively. There are other minor quirks that also make the Elden Ring experience less convenient for players on mouse and keyboard.
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It's an unintentional restriction that controller players don't have to deal with at all, making the experience far inferior for anyone playing on mouse and keyboard primarily. Obviously for a game like Elden Ring, where any boss fight can be intense and fast-paced, having to eliminate several actions just to use an item makes very little sense from a gameplay standpoint. Utilizing the default binding alone would necessitate using your right hand, which means letting go of the mouse entirely just to use an item. Other than the pouch, which is bound to the arrow keys on mouse and keyboard, items cannot be bound to specific hotkeys in-game.Įspecially for an RPG, this is a very inconvenient lack of support that does not translate well for keyboard and mouse players. The main issue stems from inventory items and quick item management, something that's pretty intuitive and simple on controller, but could be a lot better on mouse and keyboard. The PC version of Elden Ring does have some unfortunate omissions that the average settings in a PC port tend to have. Additional gripes with the game's accessibility mostly apply to the PC version of the game, since most consoles players will intend to play with controller. RELATED: The Cultural Influences of Each Elden Ring Class in Elden Ring, but even on controller, being locked out of fully customizable actions is inconvenient. Obviously something like the "Event Action" keybind doing multiple things makes a lot of sense, since that's the player's main method of interacting with switches/objects/etc. Having to hold down the Space bar to sprint, but also press Space to dodge, is a bit awkward. However, there are still Dark Souls (and other action RPG players/fans) that would prefer to play these types of games on mouse and keyboard instead of controller. To a degree, it makes sense for gamepad controllers because of the obvious limitations less buttons mean less real estate for binding actions. That means sprinting and rolling can't be separated out to two different keybinds, which is perhaps the most polarizing example, compared to other combined actions. Because of this, despite being able to rebind most of the actions, combined actions cannot be separated out into separate keybinds. Same goes for Elden Ring as well, which means multiple actions end up being bound to buttons, differentiated between button presses and holds, as well as combinations. Sparse Customization For Controls in Elden Ringĭark Souls games are mechanically designed with gamepads and controllers in mind primarily, though the option to play on mouse and keyboard is available for players on PC. RELATED: Japanese Elden Ring Players Confused By Fortnite Messages While there are some aspects of accessibility throughout Elden Ring that streamline the gameplay experience, the controls and keybinds are one pain point of Souls games that remain an issue with FromSoftware's latest title. However, part of that has led to FromSoftware games remaining stalwart in a lot of the series' design. Whether it's gameplay mechanics, or even more so with lore, FromSoftware very rarely leaves no stone unturned. Dark Souls, Sekiro, Bloodborne, and to an extent Elden Ring, are all based on the concept of intentional vagueness and persistent design.
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In all fairness, accessibility has never been the mantra of the Dark Souls experience. Elden Ring is arguably one of the most accessible FromSoftware games to date, but that doesn't mean it couldn't benefit from some modernization. This is all in service to FromSoftware's trademark progression and discovery, which is important for any Souls game, but it also doesn't balance well with accessibility.
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Whether it's stepping foot into Lordran, Yharnam, or Ashina, slowly becoming familiar with the intersecting, metroidvania-esque world helps players gather their bearings and find the next milestone. Beyond fighting equally challenging and terrifying bosses, exploring the worlds of Soulsborne games is one of the most impressive aspects in each adventure.